

Eventually, your characters can begin to learn ways to gain powers and knowledge in the ultimate goal of finding a path to ascending to the next level of consciousness. The game is very much like Rimworld - use characters to set up a base to survive: members have many different attributes, characteristics, and stats.

It has a translation into English, and is on Steam. It’s a Chinese-developed Rimworld-like with a setting and mechanics based on the contemporary Chinese fantasy genre. It’s a true shame this one isn’t more well known. It’s still super unpolished right now as the whole project is being taken on by one creator with a busy life, but I hope with enough attention this game can reach its potential.Īmazing Cultivation Simulator. Your miners can be assigned names and cosmetics (by you) and then carried over from level to level and trained in different proficiencies (pilot, driver, geologist, fighter) which means you end up with a fairly diverse team. I can’t personally think of many other games that do this to this level, but one I like to shout out is Manic Miners, which is a revival of an abandoned Lego game about stranded space miners from 1999. You grow quite attached to some of your soldiers by the end of a game, and it can be heart wrenching when they die.

But it gives you soldiers with different base stats which then get promoted into different roles with different skills, and each is given a randomly generated and fully customizable name, look, voice and voice personality (eg timid, arrogant, etc). While there’s a slight base building component as you hire engineers to build and maintain different parts of your base, it’s mostly turn based strategy. It’s structured VERY different than other base building games but still technically counts as you DO build a base and manage resources.Īlso, not so much a base Building Game but XCom 2 can scratch that itch. Fairly different than normal base building games, but gives you 3-4 war refugees (randomly selected from a cast of prebuilt characters) with different strengths based on their prewar skills (for example you have a cook who can make meals for cheap, a carpenter who can build things with fewer components, a fast guy, a stealthy woman, a guy who can carry a lot). Meanwhile, Rimworld is like Sims-Level individualization, and the personality or traits of a given pawn can make or break a colony. Games like Banished, Castle Story, Cities: Skylines, Frostpunk etc hardly count for me because often they just arbitrarily assign a name, age and occupation to a pawn with no additional depth. I consider there to be two major schools of base building game: the more macro-level game where you control countless colonists - which often turns more into a numbers game, and then the micro-level game where you only have a few colonists, but need to lean on their individual strengths and merits.įor me, Rimworld is the ultimate of the latter sort of game.
