
#Borderlands 2 legendary weapons series#
Children of the Vault (COV) – Replaced the Bandit manufacturer from the previous series infinite ammo overheating.Atlas – Creates weapons with common and average balanced weapon stats.Here is the list of manufacturers in Borderlands 3: Each of the manufacturers has its aspects and trademarks. Well, a unique backstory in the Borderlands’ universe is the weapon manufacturers. Eridian – No reload reload replaced with recharge (stop firing) can recharge on weapon swap.Rocket Launchers – Very high damage on impact slow reload speed explosive splash damage.Sniper Rifle – Very accurate (ADS Scope) long-range high damage per bullet low accuracy (hip fire) weapons.Shotguns – Low accuracy small magazine size normal fire-rate either automatic or revolver-style reload very high damage (close range).Combat Rifles – Medium-high fire rate either burst or automatic firing modes.Submachine Guns – High fire rate fully automatic low damage low-average magazine size quick reloads.Revolver – One-handed low fire rate high damage high accuracy high recoil high chance of elemental damage.

Repeater Pistols – One-handed fast fire rate average magazine size fast reload times usually single-fire/slower fire rate during aiming down sights (ADS).Throughout the whole Borderlands series, there are eight types of weapons you can discover: Let’s discuss what type of weapons you can discover in Borderlands 3: Weapon types and their proficiency Borderlands 3 has over one billion unique weapon variations that can be discovered if you have the time. Each weapon has a different style and could introduce unique mechanics, allowing players that aren’t used to using, for example, pistols, in other games still utilize that type of weapon in Borderlands.Īlthough there are over 15 million possibilities of weapon variations in the first Borderlands game in the series, Borderlands 3 has way more than that.
#Borderlands 2 legendary weapons software#
The developers at Gearbox Software used a certain process called “procedural generation” to generate different weapon outcomes, such as their firing rate, elemental damage, attachments, damage modifiers, damage-per-second (DPS), etc.

Gearbox has stated that in the first Borderlands game in the series, there are over 17,750,000 unique weapon variations.
